Client: JOVRNALISM
Tools and framework: Apple ARKit, Unity, C#, depthkit, volumetric capture, 360 video, UI/UX
Role: AR experience designer, Director (volumetric capture & 360 video), engineer (AR)
Team size: 15
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EXPLORING THE POTENTIAL OF IMMERSIVE MEDIUM, THE CLASS OF JOVRNALISM TELL THE STORY OF LEIMERT PARK - A HISTORIC AND INFLUENTIAL BLACK NEIGHBOURHOOD OF LOS ANGELES. 
THE CLASS DURING THE FIRST VISIT TO KAOS NETWORK LISTENED TO VARIOUS STORIES OF NEIGHBOURHOOD RANGING FROM JAZZ MUSICIAN TO REVOLUTIONARIES OF WATT RIOTS. JOHNNIE RAINES WHO IS AN ACTIVE STAKEHOLDER IN THE COMMUNITY SHARED HIS STORY AROUND HIS HOUSE.

JOVRNALISM CLASS AT KAOS NETWORK INTERACTING WITH LEIMERT PARK COMMUNITY

STORYLINE WAS DESIGNED COLLABORATIVELY WITH ENGINEERS, STORYTELLERS, AND JOURNALISTS. THE WHOLE PROJECT DEVELOPED AS A PART OF JOVRNALISM CLASS -  A HACKATHON-STYLE COURSE WHERE STUDENTS FROM DIFFERENT BACKGROUNDS COLLABORATE TO DECIDE HOW TO APPLY AN EMERGING TECHNOLOGY TO A STORY/THEME, OFTEN IN PARTNERSHIP WITH A MEDIA COMPANY.
PROF. ROBERT HERNANDEZ SUPERVISING VIDEOGRAMMETRY PROCESS
PROF. ROBERT HERNANDEZ SUPERVISING VIDEOGRAMMETRY PROCESS
JOHNNIE BEING CAPTURED VOLUMETRICALLY USING DEPTHKIT
JOHNNIE BEING CAPTURED VOLUMETRICALLY USING DEPTHKIT
FORMULATING THE BASICS OF FRAME IN SPATIAL DOMAIN
FORMULATING THE BASICS OF FRAME IN SPATIAL DOMAIN
RAJA INTERVIWEING JOHNNIE
RAJA INTERVIWEING JOHNNIE
USER RESEARCH IDEAS TO START EXPEREINCE
USER RESEARCH IDEAS TO START EXPEREINCE
AR APP - PORTAL DESING USING UNITY GAME ENGINER
AR APP - PORTAL DESING USING UNITY GAME ENGINER
IDEA SKETCHES
IDEA SKETCHES
LOADING PAGE TO INITIATE AR
LOADING PAGE TO INITIATE AR
INTERACTION REQUIRED TO BEGIN EXPEREINCE
INTERACTION REQUIRED TO BEGIN EXPEREINCE
START OF EXPERIENCE. CLOSED DOOR
START OF EXPERIENCE. CLOSED DOOR
DOOR OPENS UP INVITING USER TO ENTER PORTAL
DOOR OPENS UP INVITING USER TO ENTER PORTAL
GUIDE LINES LEADING TO EXIT PORTAL
GUIDE LINES LEADING TO EXIT PORTAL
USING CUTTING-EDGE AND INNOVATIVE TECHNIQUES, CLASS CREATED AN AUGMENTED REALITY EXPERIENCE OF THE STORY. FOR THIS, SHAH LED CREATIVE ENGINEERING DESIGN ASPECT OF THE PROJECT WHICH INCLUDES RESPONSIBILITIES LIKE VIDEOGRAMMETRY FOR VOLUMETRIC HUMAN CAPTURE, AR APPLICATION DEVELOPMENT AND UX DESIGN FOR AR. DEVELOPMENT PROCESS USED MICROSOFT'S KINECT SENSOR CONNECTED WITH DEPTHKIT SOFTWARE FOR VIDEOGRAMMETRY AND UNITY GAME ENGINE  ALONG WITH APPLE ARKIT FOR AR EXPERIENCE DEVELOPMENT.

INITIAL TEST OF VIDEOGRAMMETRY IN AR

Initial design of object placement and door interaction in AR

SCREEN CAPTURE OF AUGMENTED REALITY STORY EXPERIENCE

PROJECT BEHIND-THE-SCENES VIDEO

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